Dec 19, 2006, 12:05 PM // 12:05
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#21
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Frost Gate Guardian
Join Date: May 2006
Guild: Guild of Gordons
Profession: R/E
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NP Targoyle, sounds like you have exactly what our guilds about already (a small group of people who are one hell of a a laugh to play with) so quite rightly mate DONT CHANGE!!! One thing i have learnt from this game is that it constantly changes and can quickly become dull thats why you need a good guild to have a laugh with when things get slow.
Yeah NP at all about grouping in fact we do the big missions every so often which you need a full group of 8 good people so would be nice to have some other good team members. Call me or keep an eye out, i play mainly Arch Gordie or Shadow Breed or Hands Solow.
Have fun and see ya soon
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Dec 22, 2006, 05:58 PM // 17:58
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#22
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Wilds Pathfinder
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Is it really faster than the 2man with the normal 4-trap/spirit build? I tried it and it is seems to be pretty similiar.
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Dec 22, 2006, 06:02 PM // 18:02
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#23
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Lion's Arch Merchant
Join Date: Nov 2006
Location: Behind You...
Guild: X Team Slayers X
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aww i need to cap echo^^
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Dec 22, 2006, 06:19 PM // 18:19
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#24
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Krytan Explorer
Join Date: Nov 2006
Location: Ancestral/Grenz
Guild: [CneX]
Profession: W/
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A specialized build like that really isn't even necessary. A guildie and I used to do a complicated affair similar to this that involved arcane echo, echo, dust trap, QZ, EW, etc... Then we went in with two normal trapper bars and found out it wasn't really necessary. You don't need spirits, you don't need echos, or anything. Just 2 copies of dust trap, a smoke trap, a spike trap, a viper's nest, flame trap, barbed trap, and trapper's speed. Makes me chuckle when I see ads in ToA like "3/4 man pro UW trap group must have 16 ws." It's really, really not necessary.
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Dec 22, 2006, 08:43 PM // 20:43
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#25
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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Quote:
Originally Posted by icedwhitemocha
A specialized build like that really isn't even necessary. A guildie and I used to do a complicated affair similar to this that involved arcane echo, echo, dust trap, QZ, EW, etc... Then we went in with two normal trapper bars and found out it wasn't really necessary. You don't need spirits, you don't need echos, or anything. Just 2 copies of dust trap, a smoke trap, a spike trap, a viper's nest, flame trap, barbed trap, and trapper's speed. Makes me chuckle when I see ads in ToA like "3/4 man pro UW trap group must have 16 ws." It's really, really not necessary.
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Definitely agreed on that point. My friend and I laugh when we see people forming 3-4 man "pro" groups (obviously a pro would know how to duo trap more effectively than a 3-man). We haven't 100% mastered it yet (we're getting much much faster...we used to take 1 aataxe group at a time).
I'm trying to figure out if it's still easily doable to 2-man UW and take out the whole room in 1-3 pulls (we can do it in 3 right now). We're also working on doing a spider run with just 2 people (one person would bring charm animal as their optional for when we were capping our own spiders...then we could drag someone along).
We might need to take a monk with us (Mo/Me maybe?) to pull like everything in 1 go (aataxe room + grasps, and the smite room). Would reduce entire UW run to ability to rival a VwK solo (in sheer minutes).
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Dec 22, 2006, 08:55 PM // 20:55
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#26
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Academy Page
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im just laughing cuz of all this "PRO" crap talk..
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Dec 31, 2006, 03:22 PM // 15:22
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#27
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Ascalonian Squire
Join Date: Mar 2006
Guild: Eternal Edge {noID}
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Sweet man, thanks for this. My bro and I both have good trapping rangers and it's always interesting to find new ways of farming. And damn do I love ectos!!
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Dec 31, 2006, 06:49 PM // 18:49
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#28
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Wilds Pathfinder
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The build isn't that fast, a normal R/Mo with spirits and hard res isn't really much slower. Just tried it again, the builds lacks a bit of energy, especially if you're the mimer.
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Dec 31, 2006, 10:11 PM // 22:11
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#29
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Academy Page
Join Date: Dec 2006
Location: England
Profession: W/
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Nice build, i try this later once i cap that elite skill with my ranger
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Jan 02, 2007, 08:11 AM // 08:11
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#30
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Frost Gate Guardian
Join Date: May 2006
Guild: Guild of Gordons
Profession: R/E
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Hi there just some quick answers, whats your energy you should be running with 57 energy which when you do you never run out maybe your not using the correct staff and runes try switching about. With regard to the time its acutally twice as fast, with a std Ran/Mes build you dont pull the attaxe until you have laid approx 60 seconds of traps with the build that i mention here you pul on about 28 seconds and can start trapping again strt away. With using spirits you have to wait for them to recharge no other choice.
If your finding it slower you need to get a little more practice at pulling at the right time as i guess your leaving it a bit too late. If your not then i guess this build just not for you.
Not sure how it works nowadays as i have gone back to a 800 monk build which does 74 damage every time you get hit making it much quicker.
Have fun
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Sep 28, 2007, 06:52 AM // 06:52
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#31
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Ascalonian Squire
Join Date: Oct 2006
Profession: Mo/A
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do these builds still work in UW?
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Sep 28, 2007, 03:11 PM // 15:11
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#32
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by embe1
do these builds still work in UW?
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WISE FWOM YO GWAVE!!
Congrats on necroing a dead thread.
But more importantly.... Congrats on using the search function.
The Underworld CAN be echo-trapped.
I've never tried the build in question with Arcane Mimicry. I've only teamed up with someone else to use the old...
[skill]Serpent's Quickness[/skill][skill]Arcane Echo[/skill][skill]Echo[/skill][skill]Dust Trap[/skill]
.... type build. Since I've never tried the other one, I can't tell if it would be more effective or less so. Furthermore.... I don't know if it is really better to spam Dust Trap multiple times than to use multiple different traps.
I'm just not that experienced a trapper.
BUT....
.... Yes.... the Underworld for the most part CAN be echo-trapped, and works best if you have more than one person doing it.
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Sep 28, 2007, 11:59 PM // 23:59
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#33
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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When I go down we use rebirth if the unexpected happens.
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Sep 29, 2007, 02:07 AM // 02:07
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#34
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Krytan Explorer
Join Date: Sep 2006
Location: Pennsylvania
Profession: E/
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This skill set is for the Stygian Vale run. Plus my hero's build to handle spirits.
My staff:
YOU CAN SOLO UW rather easily. You have to time the patrols, but with practice you'll get it down pat.
And to the fool who said energy was short to think again. Will full attunment Runes where possible, Expertise, Radient Insigias PLUS a +20 Energy Staff = just under 60 energy. Which is PLENTY. I have points i nmarks so that I can easily switch headgear on my the fly to handle nightmare popups. (5 + 3 = 9. which I just so happen to have a nice req 9 shortbow. omgomgomgomg fo' real?? For real, my friend. )
Even after the QZ nerf, it's still very possible.
NOT ONLY UW! You can also do the Stygian Zale run in HARD MODE omgomgomgomgomg say what? Yup, it's very possible. I've done about 200+ runs in both areas. I KNOW it works awesomely. I'm almost rank 8 lightbringer as a matter of fact. To all teh nay sayers I have to say one thing: Try it, baby! She works like magic!
Last edited by HayesA; Sep 29, 2007 at 02:25 AM // 02:25..
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Sep 29, 2007, 02:54 AM // 02:54
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#35
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Academy Page
Join Date: Nov 2005
Location: in my house
Guild: ESA
Profession: W/
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solo echo trapping UW ftw!!! *aatxe + smite runs are awesome.
ign peruvian playmate if you have questions. not that anything i do hasn't already been explained here.
EDIT:
PS I am "PRO" LoLLololllololololllolololllol.... ^_^
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Sep 29, 2007, 03:51 AM // 03:51
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#36
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Site Contributor
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*clap*
old thread ftw.
__________________
Chaos Kurupter is a nubcake
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Sep 29, 2007, 07:38 PM // 19:38
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#37
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by HayesA
-snip-
This skill set is for the Stygian Vale run. Plus my hero's build to handle spirits.
-cut-
-Slash!-
NOT ONLY UW! You can also do the Stygian Zale run in HARD MODE omgomgomgomgomg say what? Yup, it's very possible. I've done about 200+ runs in both areas. I KNOW it works awesomely. I'm almost rank 8 lightbringer as a matter of fact. To all teh nay sayers I have to say one thing: Try it, baby! She works like magic!
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I employ a spirit hero for Hard Mode Veil as well; it's great fun. May I reccomend [skill]Brambles[/skill][skill]Muddy Terrain[/skill] for Veil? You shouldn't need a running skill unless something goes wrong, and they can still outrun you in Hard Mode anyway. Your only hope is that they feast on the spirits before you, right?
Muddy Terrain has the nice ability to strip their Hard Mode speed boost as well as negating their run skills. The hero still has one free slot, and with Muddy Terrain down, Natural Stride no longer does anything for you, so you could take [skill]Viper's Nest[/skill] and give the hero [skill]Toxicity[/skill], or keep your bar and give the hero [skill]Lacerate[/skill] or even [skill]Pestilence[/skill]
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